#VRML V2.0 utf8
Collision {
collide TRUE
children [
Transform {
# translation 0 -1 -0.020438
# rotation 1 0 0 0.000690534
children [
Group {
children [
Shape {
appearance
Appearance {
material
Material {
ambientIntensity 0.939736
diffuseColor 1 1 1
specularColor 1 1 1
transparency 0
shininess 0.390625
}
}
geometry
IndexedFaceSet {
coord
Coordinate {
point [ 0.9715 2.00064 -0.035,
0.9715 2.00064 0.035,
-0.0715 2.00064 -0.035,
-0.0715 2.00064 0.035,
0.9715 2.07064 -0.035,
0.9715 2.07064 0.035,
-0.0715 2.07064 -0.035,
-0.0715 2.07064 0.035 ]
}
normal
Normal {
vector [ -1 0 0,
0 0 1,
1 0 0,
0 0 -1,
0 -1 0,
0 1 0 ]
}
normalPerVertex FALSE
solid FALSE
creaseAngle 0.5
coordIndex [ 0, 1, 3, 2, -1, 1, 5, 7,
3, -1, 5, 4, 6, 7, -1, 4,
0, 2, 6, -1, 4, 5, 1, 0,
-1, 2, 3, 7, 6, -1 ]
}
}
]
},
Group {
children [
Shape {
appearance
Appearance {
material
Material {
ambientIntensity 0.939736
diffuseColor 1 1 1
specularColor 1 1 1
transparency 0
shininess 0.390625
}
}
geometry
IndexedFaceSet {
coord
Coordinate {
point [ -0.071996 0.00075 -0.035,
-0.071996 0.00075 0.035,
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-0.001996 0.00075 0.035,
-0.001996 1.99925 -0.035,
-0.001996 1.99925 0.035 ]
}
normal
Normal {
vector [ -1 0 0,
0 0 1,
1 0 0,
0 0 -1,
0 -1 0,
0 1 0 ]
}
normalPerVertex FALSE
solid FALSE
creaseAngle 0.5
coordIndex [ 0, 1, 3, 2, -1, 1, 5, 7,
3, -1, 5, 4, 6, 7, -1, 4,
0, 2, 6, -1, 4, 5, 1, 0,
-1, 2, 3, 7, 6, -1 ]
}
}
]
},
Group {
children [
Shape {
appearance
Appearance {
material
Material {
ambientIntensity 0.939736
diffuseColor 1 1 1
specularColor 1 1 1
transparency 0
shininess 0.390625
}
}
geometry
IndexedFaceSet {
coord
Coordinate {
point [ 0.901053 0.00075 -0.035,
0.901053 0.00075 0.035,
0.901053 1.99925 -0.035,
0.901053 1.99925 0.035,
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0.971054 0.00075 0.035,
0.971054 1.99925 -0.035,
0.971054 1.99925 0.035 ]
}
normal
Normal {
vector [ -1 0 0,
0 0 1,
1 0 0,
0 0 -1,
0 -1 0,
0 1 0 ]
}
normalPerVertex FALSE
solid FALSE
creaseAngle 0.5
coordIndex [ 0, 1, 3, 2, -1, 1, 5, 7,
3, -1, 5, 4, 6, 7, -1, 4,
0, 2, 6, -1, 4, 5, 1, 0,
-1, 2, 3, 7, 6, -1 ]
}
}
]
}
]
}
]
}